The Wizard Hollow Event in Dragon City: An Introduction, Tips, and Tricks
Published: Tuesday, June 6, 2023What Is Wizard Hollow?
Wizard Hollow is a permanent in-game feature in Dragon City unlocked at level 23. It appears as a floating building to the right of your islands. Inside, you’ll face a sequence of 50 rooms. Each room presents 4 Magic Marbles—three contain rewards and one hides a crooked wizard.
Your goal: push as far as you can, collect rewards, and leave at the right time so you don’t lose what you’ve earned.

How the Feature Works (Quick Mechanics)
Magic Marbles: Each standard room has 4 marbles; one is the wizard (25% chance) and three are safe.
Enchanted Rooms: Every 5th room (5, 10, 15, …, 50) is enchanted—no wizard spawns, and rewards are better.
Revive Window: If you hit the wizard, you lose accumulated rewards unless you revive with Gems. After a revive, your current room and the next room are wizard-free, letting you bridge dangerous gaps.
Runes: You earn Silver/Amber Runes along the way to unlock special chests with high-value rewards. Runes progress is tied to the current playthrough.
Exit Anytime: You can leave at any time to bank all current rewards.
Rotating Rewards: Rewards (including the final reward dragon set) refresh on a regular cycle, so timing your runs around desirable rewards is smart.
Risk 101: Why Timing Matters
In a standard (non-enchanted) room your chance to avoid the wizard is 75%. Surviving multiple risky rooms in a row multiplies that risk:
From Room 1 to Room 5 (rooms 1–4 are risky): survival chance ≈ 0.75⁴ ≈ 31.6%.
From Room 6 to Room 10 (again 4 risky rooms): ≈ 31.6%.
That’s why Enchanted Rooms (every 5th room) and the post-revive safety window are your best friends.
Best Practices & Core Tips
1) Plan Your “Cash-Out” Milestones
Use safe rooms as checkpoints. Good exit points for different risk appetites:
Conservative: Exit right after Room 5 or 10 to bank steady gains.
Balanced: Push to Room 10 or 15, then leave.
Aggressive (Dragon Hunting): Push beyond Room 20+ only with a clear Gem budget and revive plan.
Rule of thumb: If your last few rooms were risky and you’re one or two rooms before an Enchanted Room, consider whether you have Gems to cover a revive. If not, exit now and secure what you’ve got.
2) Time Your Revives for Maximum Value
Because a revive makes current + next rooms safe, you can use it strategically:
If you hit the wizard on Room 4, a revive gives you safe Room 4 and 5 (bridging straight into an Enchanted Room).
If you hit the wizard on Room 9, a revive secures Room 9 and 10 (again, into an Enchanted Room).
This converts a bad beat into momentum.
3) Set a Hard Gem Budget
Revive costs rise steeply. Before you start, decide on a maximum number of revives (e.g., 1–2 for conservative runs, 2–3 if you’re chasing a final dragon). Stop when you hit that limit—don’t let sunk-cost fallacy drain your Gems.
4) Use Enchanted Rooms as Safe Bridges
Plan your pushes in four-room bursts between Enchanted Rooms:
Rooms 1–4 → 5 (safe)
Rooms 6–9 → 10 (safe)
Rooms 11–14 → 15 (safe)
Treat each burst like a mini-run. If you’re short on Gems, end your run after the safe room.

5) Be Smart With Runes & Chests
Track your Silver/Amber Runes progress and claim chests as soon as they unlock during the run.
Prioritize reaching thresholds where a Rune Chest is within the next few rooms—especially if an Enchanted Room is near.
6) Play When Rewards Fit Your Goals
Because rewards refresh on a cycle, don’t feel forced to run daily. Wait for rotations that feature dragons/resources you want, then spend your Gems that week instead of trickling them out.
7) Optimize Your Session
Play when you can focus; mis-taps are costly.
Keep your device charged and notifications minimized.
Avoid rushing decisions between rooms—every click matters.

Sample Run Strategy (Step-by-Step)
Goal: Reach Room 10 consistently with a small Gem buffer.
Pre-Run Setup
Confirm the current final reward lineup aligns with your goals.
Set a revive cap (e.g., max 2 revives).
Decide cash-out points: Room 5 (safe) if luck is bad, Room 10 (safe) if luck is decent.
Rooms 1–4 (Risky)
Push steadily. If the wizard appears early (Rooms 1–2) and you’re low on Gems, consider ending the run early and restarting later.
If the wizard appears Room 3–4, a revive is efficient (bridges into Room 5 safe).
Room 5 (Enchanted)
Safe rewards. Reassess: cash out here if you already used a revive or feel under-rewarded.
Rooms 6–9 (Risky)
Push only if you still have at least one revive.
If the wizard appears on Room 8–9, a revive sets you up to hit Room 10 safe.
Room 10 (Enchanted)
Safe rewards again. Exit here for a dependable, low-stress run.
Chasing Room 15+: Only proceed if your revive cap and rewards justify the risk. Repeat the same logic: four risky rooms followed by a safe Enchanted Room.
Common Mistakes to Avoid
Reviving too early, too often: Don’t spend your revives on the very first rooms unless it meaningfully bridges to an Enchanted Room.
Ignoring the 4-room pattern: Treat each block of four risky rooms as its own push; don’t think of the journey as one big gamble.
No gem limit: Entering without a hard cap often leads to overspending.
Forgetting to exit: If you’re unsure about the next block, leave now and bank rewards—you can always run again later.
Overlooking Rune thresholds: Sometimes it’s worth pushing a little further if a chest is just ahead and you have revive cover.
Who Should Push to 50?
Collectors aiming for specific high-tier dragons and willing to invest Gems.
Late-game players with strong Gem income and patience to time revives and exits perfectly.
Everyone else: Use Wizard Hollow as a reliable reward farm up to Room 5/10/15 depending on your risk tolerance.
Quick FAQ
Is the wizard chance the same in every non-enchanted room?
Yes, the per-room chance to hit the wizard in standard rooms is fixed.
What happens if I revive?
Your current room and the next room will be wizard-free, letting you rebuild momentum.
Can I leave anytime?
Yes. Exiting banks everything you’ve earned in the current run.
Do rewards change?
Yes, they rotate on a cycle. If today’s finals aren’t appealing, wait for a better rotation.
Final Thoughts
Wizard Hollow is a blend of math, nerve, and discipline. Use Enchanted Rooms as anchors, time revives to bridge risky gaps, set a Gem cap, and exit at planned milestones. Play the long game—when the rewards lineup suits you, execute your plan and let the probabilities work in your favor.